Bitget announced the continuation of its partnership with UNICEF GCC into the second year. Since its launch, this alliance has reached over 642,000 adolescents, parents, and teachers across 8 countries, including Armenia, Brazil, Cambodia, India, Kazakhstan, Malaysia, Morocco, and South Africa, with female participants accounting for 52%. According to the plan, the next phase of GCC courses will introduce new modules such as AI.
GCC was initiated by the UNICEF Innovation Office, aiming to provide digital skills education to adolescents in emerging economies. Bitget joined the alliance in June 2025 through a partnership with the Luxembourg UNICEF. In the first year of collaboration, Bitget supported the advancement of the GCC project through various activities, including a visit to Cambodia by Bitget CMO Ignacio Aguirre to observe the digital skills training program, and support from CEO Gracy Chen for the first global UNICEF Game Jam, helping young creators enhance their digital capabilities through game development, mentorship, and online courses.
Entering the second year, Bitget will continue to support the expansion of GCC in course development and regional coverage, including the addition of 3 new countries, and promote the implementation of AI courses. Bitget CEO Gracy Chen stated that young people often grow rapidly when given opportunities and resources, and Bitget hopes to help more young people establish long-term digital skills through this collaboration. Thomas Davin, Global Director of the UNICEF Innovation Office, also mentioned that the GCC project aims to address the shortcomings of contemporary youth in digital skills education, and in the future, will empower more youth groups in need of support in collaboration with Bitget.
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